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  • As for why this decision was made, it seems as if Psyonix is finally committing to the stance that many competitive players have taken since the beginning. In a post on Steam, the developer says "We introduced non-standard arenas partly to provide variety for pro play, but they have not been embraced." It feels pertinent to note here that high-level Rocket League competition never deviates from the same few and familiar stadiums. "We no longer feel that map variety is needed or appropriate for the competitive scene," Psyonix continues https://www.onlinegameshop.com/rocket-league-items .

    But, it's the next point that drives home most people's frustrations: "Ultimately, the alternate layouts we devised simply didn't add enough strategically to offset the corresponding loss in predictability and muscle memory." Dedicated players will spend hundreds and thousands of hours learning every little nuance of how the ball will react in all situations. Trying to figure out Starbase Arc's angles because it's the one map that's an octagon feels counter-productive in a way.Some sports and games thrive on environmental unpredictability, as they highlight the players who are best able to adapt and react on the fly. That's not the game Rocket League should try to be and Psyonix has apparently come to terms with that.
  • 4/14/18 at 1:00 AM -
    4/28/18 at 1:00 AM
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We no longer feel that map variety is needed

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